Factorio red circuit blueprint 17.
This is the design I use for my red circuits in 0.
Factorio red circuit blueprint 17. I reached the point where I was building a separate area to create Advanced Circuits (Red). 0 [item=advanced-circuit] 02 (9x tileable = 22,5i/s) V1. Electromagnetic plant is an assembling machine type from Fulgora that specializes in the production of electronics and electromagnets. - In that same save file, make a blueprint of the red circuit assembler and put it "my blueprints" too. Mar 27, 2017 · For red circuits you might want to use 16 assemblers for a start. 1 section consumes 1 full blue belt of green circuits and plastic and outputs 0. I don't know, I've never exported a blueprint before. For this reason, I rarely ever built them. Jan 2, 2017 · Not bad. Each copy consumes a belt of green circuits, a belt of plastic, and about 71% of a copper plate belt, using minimal required number of assemblers. Jul 1, 2024 · Circuits Explained In Factorio, a Circuit Network is built using Red or Green wires, which broadcast information from the connected sender. I made a slightly more compact early-game green circuits build than the standard by using the extended red underneathies! It's tileable, too! Then I stumbled upon this blueprint. 358K subscribers in the factorio community. 5%. This is the design I use for my red circuits in 0. belted (no robots), fully 8-beaconed, tileable, vanilla! renders and more information on FactorioBin and forum topic regarding my blueprints and other neat things. With the beacon, you get 77*2 + 85. I find it easier to make the wires and just place them onto a second belt, rather than try to direct insert like that. all 3 red-green-blue circuit factories can take yellow factory aka assembler mk. I wanted to make it compact and tileable, unfortunately I couldn't find a way to do so without using a couple Blue Undergrounds. I don't like having the inputs and outputs on top, because I want to be able to utilize the beacons on both sides for other tileable designs, for maximum density. 0 Find blueprints for the video game Factorio. May 7, 2025 · Page "Circuit network cookbook" has been recommended for clean-up. Factorio Blueprint book with all blueprints from Nilaus's Master Class series Posted by anonymous 4 years ago I was particularly proud of this one, so I decided to share it. The two copper cable assemblers surrounded by red circuit The blueprint has room for a beacon, but you don't need to build it when you're still early game. Share your designs. But good to see new/advanced designs! 389 votes, 31 comments. I have done this for both early game (yellow belts, assembly machine v1) and mid game (blue/red belts, assembly machine v3, no beacons). 71 votes, 28 comments. 0a [item=processing-unit] (45i/s) V1. 0 This may mean fixing grammar or broken links, providing better explanations, or removing incorrect/outdated info. 1 [item=electronic-circuit] (45i/s) V3. 0 [item=electronic-circuit] 02 (10x tileable = 60i/s) V1. Reason: Combinator GUI and circuit network changed in 2. The next two inner lines are copper, which feeds copper wire assemblers. Factory is scaled around the 1-6 copper wire to red circuit factory ratio. 5 days ago · Space Age expansion exclusive feature. About Blueprints in Factorio Blueprints are items that contain building layouts. 24 Assemblers for red circuits and 3 for the copper wire. If I remember correctly, it requires 2 blue belts of copper plates (that are to be split to 4 belts) and 2 blue belts each of green circuits and plastic. Spent a while trying to get everything to fit. The other combinator outputs all signals from red wire whose values are lower than the corresponding signals on green wire. It's unique for the built-in productivity bonus, because unlike productivity modules, this built-in productivity is In Episode 21 of my Factorio Space Age Guide, we dive into setting up a highly efficient red circuit (advanced circuit) production build, following up on last episode’s sulfur and sulfuric acid Here is the basic design with initial inputs: And it is tileable: With Assember 2's, yellow belt inputs can support exactly 10 arrays (60 red circuit assemblers). automation science blueprint chemical science factorio investigation lab Late-Game logistic science military science production science science sciene pack space science utility science Oct 25, 2024 · I've researched circuits in Space Age, and I want to start creating red and green circuit wires. Sep 12, 2025 · Discover Factorio blueprints with automatic factory calculators, lightning-fast search, and advanced filtering. 0 [item=advanced-circuit] 01 (10x tileable =15i/s) V1. So I removed all the belts and inserters, and re-designed it. With 9 beacons it produces 85. Jan 4, 2020 · Circuit-free solutions of basic factory-design to achieve optimal item-throughput. Dec 26, 2024 · Circuit-free solutions of basic factory-design to achieve optimal item-throughput. I made a few minor modifications which makes it look slightly nicer and gives it a sushi wrapping belt. 7 blue belt of red circuits. : r/factorio r/factorio Current search is within r/factorio Remove r/factorio filter and expand search to all of Reddit Put the copper cable assemblers inline with the red circuit assemblers, with 6 circuit assemblers following each cable assembler. It would seem one full express belt each of copper plates, plastic, and green circuits will support 96 level 3 Assembly machine making Advanced Circuits. so can place 2 copies of the blueprint and feed the circuits through) [item=electronic-circuit] 03 (9x tileable = 90i/s) V1. Design is tileable. Cheers! You do not have the required permissions to view the files attached to this post. Please provide blueprints! Nov 9, 2024 · In other words, there's 100% chance to get one of each red circuit, blue circuit, and T2 module, and 25% chance to get one red circuit, one blue circuit, or one tungsten carbide. Find blueprints for the video game Factorio. Looks pretty compact. Jun 4, 2017 · Re: Red Circuit Build (stackable, belts) by SyncViews » Sun Jun 04, 2017 10:31 pm With the red circuits on just one side (e. 82 votes, 31 comments. I always look at my factory designs in terms of number of belts in and number of belts out. I am currently updating this old guide to include blueprints for every part and stage in the game. Full compressed output of red and blue circuits is sexy. 84 as possible without wasting space. Please provide blueprints! Hey everyone, as a huge fan of Nilaus' masterclass series and blueprint books, I always was a bit unsatisfied with his Green Circuit builds for early/mid game (red belts / pre-beacon). Blueprint string Edit: Made some updates, it's now tilable. 7x belt of red circuits Fits inside substation grid 1. 5%) in the main rows of assemblers. All red… Dec 5, 2021 · Circuit Book (Green/Red/Blue) Circuits V3. To form connections, entities capable of using a circuit network can be left clicked while holding the wire. Welcome to Episode 48 of my Factorio Space Age Post-Nauvis Guide. What does clicking on an item's icon in the "Factory" tab do? It omits the dependencies of that item from the solution. I basically saw Nilaus's green circuit factory and just decided to go with that general idea for my red circuit factory. 8k/m red circuit production !blueprint Find blueprints for the video game Factorio. See the images on how to extend it. Blueprint Apr 18, 2020 · Circuit-free solutions of basic factory-design to achieve optimal item-throughput. 0 this is my blueprint book for all three types of circuits. Built areas are able to be selected for inclusion in a blueprint. 344K subscribers in the factorio community. Please provide blueprints! Just finished this design. Ive tried the blueprint and the lowest red circuit assembler gets a just in time delivery of copper wire, its tight but works fine. May 25, 2017 · Re: compressed red circuit setup? by twepy » Thu May 25, 2017 12:47 pm Looking good, however i estimated when its run at max production there would be starvation at the red circuit. Feb 15, 2025 · Factorio: how to produce red circuit/advanced circuits Fireught 76 subscribers Subscribed Find blueprints for the video game Factorio. Same space, more efficient material cost. The ratio is as close to the ideal . the numbers for the individual colors: Jun 6, 2017 · I have a somewhat large factory, probably short of qualifying as a mega-base, but sufficient for most things. Apr 22, 2022 · The electronic circuit is the first in a line of circuit-type intermediate products. They require an oil processing setup as they are produced using plastic bars. I was wondering about the Copper Wire to Red Circuit ratio, and calculated that each assembler is able to make 4 wires a second, thus supplying one Red Circuit assembler each second for a total of 6 assemblers until the first one again starts 115 votes, 17 comments. Dec 5, 2021 · Circuit Book (Green/Red/Blue) Circuits V3. I'm assuming there is a better way to Dec 28, 2015 · No ALT view because all the assemblers are red circuit assemblers. It can be created by using the hotkey ALT + R or clicking its button in the shortcut bar. To save materials, don't use a splitter to merge the output red circuits together immediately from the outputs of the assembling machines. *Blueprint Link: Nov 27, 2019 · Here is a similar design that includes green circuits manufacturing, the one I use in my current base: Red&Green. 355K subscribers in the factorio community. 26 tall and 19 Wide. The copper will come in on half the belt, and the cable will go on the outside of the belt. So that pretty much limits the length. If the rows used for input and output belt-fu are counted, this drops to 41. Community-run subreddit for the game Factorio made by Wube Software. Oct 11, 2020 · Circuit-free solutions of basic factory-design to achieve optimal item-throughput. When the blueprint Nov 4, 2024 · Factorio Space Age DLC Setting up a Red Circuit factory! Ep 17 Roadster Tracker 453 subscribers Subscribed 151 votes, 88 comments. 0a [item=processing-unit] 01 (3x tileable = 4,05i/s) V2. the numbers for the individual colors: 62 votes, 13 comments. the numbers for the individual colors: Find blueprints for the video game Factorio. Half a yellow belt of red circuits, which takes a full copper and green circuits belt. Calculate production rates, find optimal designs, and organize your Factorio blueprints efficiently. Each assembler is under the effect of 8 beacons. the numbers for the individual colors: This red circuit setup fully consumes 8 blue belts of green circuits and plastic bars, producing 13440 red circuits per minute. 360K subscribers in the factorio community. Dec 19, 2024 · Copy blueprint Find the minimum/maximum of 2 inputs For finding the minimum, the first combinator outputs all signals from green wire whose values are lower than or equal to the corresponding signals on red wire. It consumes a full belt of plastic and circuits, producing 31. but I can't find them anywhere in the Crafting dialogue. A red circuit assembler with 8 beacons produces 77 circuits per minute. mind you these sets of red-green-blue Apr 27, 2017 · Circuit-free solutions of basic factory-design to achieve optimal item-throughput. Dec 28, 2024 · Re: Looking for PUs/red circuits/LDS annihilator by Nidan » Thu Jan 02, 2025 3:56 am NineNine wrote: Thu Jan 02, 2025 3:05 am What's a "PU"? Since this is about scrap recycling, it's most likely processing unit / blue circuit. 14 votes, 17 comments. Search the tags for mining, smelting, and advanced production blueprints. (calculator link) Factorio Blueprint book with all blueprints from Nilaus's Master Class series Posted by anonymous 4 years ago Masterclass by Nilaus - Master book Explore RedRum's Great Big Book of Everything for Factorio blueprints, a resource for sharing and creating efficient designs. 372K subscribers in the factorio community. These senders can be Chests, Inserters, Train Stops, and Sep 13, 2019 · Anyone have a good, end-game red circuit factory build? It can be bot based or belt based, just looking for some ideas on an efficient build < > Showing 1 - 4 of 4 comments Nov 2, 2024 · The more advanced version of this is the CPC 121763 Especially with all the new research from Space Age, it is becoming more important that production can react to what is really needed and that the planets can act largely autonomously. 0a [item=electronic-circuit] 03 (9x tileable = 90i/s) V1. After a blueprint is placed, a ghost of the layout will appear on the . Electronic circuits are used as an ingredient for many item recipes, including creation of all kinds of inserters, and most production machines such as assemblers, solar panels and electric mining drills. 370K subscribers in the factorio community. Its size is 4×4, has a production speed of 2, a built-in productivity bonus of +50% and 5 module slots. Features: Belt-based, fully beaconed, compact Takes one full belt each of green circuits and plastic plus 0. Modular. 363K subscribers in the factorio community. 75 per minute. the numbers for the individual colors: 260 votes, 42 comments. But I think that full red/blue belt of copper wire is more than enougth for my needs. For example, if you are making an advanced circuit factory and want to ship in electronic circuits, and want to see the remaining copper Looking for a reliable End Game Automation Science Blueprint in Factorio?This video showcases a Red Science setup that makes 240 per second. 0 - reworked green circuits with less splitters and more productivity modules - added a larger version of red circuit production - added train (RHD) based late game productions for all tiers - added simple Fuel supply system Community-run subreddit for the game Factorio made by Wube Software. 2D Expandable. Display Panels explain what things do but are not needed to build. Discover new worlds with unique challenges, exploit their novel resources for advanced Find blueprints for the video game Factorio. With the innovation of the combinators and the simple possibility of transporting signals via the radar stations, there are great opportunities for production FactorioBin is a site for quickly and easily sharing Factorio blueprints Jun 6, 2017 · Red Circuit build question by Mr. 4k/m with 32 assemblers. Oct 8, 2020 · FACTORIO MASTER CLASSThis series of Tutorials and How To Guides help you become a better Factorio EngineerEach video serves as a beginner's guide but also co Find blueprints for the video game Factorio. The intent behind this feature is to model the case of building a factory when you are shipping in one or more ingredients from elsewhere. Nice. *Blueprint Link: htt Looking for a reliable Late Game Advanced Circuit blueprint in Factorio? This video showcases a Red Circuit setup that makes 60 per second. *Blueprint Link: ht May 6, 2021 · Recently, Automation & Logistic Science blueprint prioritizes the Automation Science. I have made a blueprint for every circuit (green/red/blue), and made them as compact as possible while maintaining the ability to make them tileable. This produces ~1848 circuits per minute. Still in planning phase: Train only &qu Jul 15, 2014 · Advanced Circuits Most of what is needed for a fairly fast production of advanced circuits Going to preface this that i am a beginner and just finished my first rocket (yay) and now i am planning to add some of my own blueprints for future use. by O_Prime » Fri Sep 26, 2014 6:01 pm Thanks for info. Oil-wise you will need at least 5 to 10 oil refineries doing work for plastic and some sulfur. It's arranged in lines of 8 assemblers for convenience, each line of 8 requires: 1 copper wire assembler, 1 green circuit assembler, <1 plastic chem plant (=1 if all yellow assemblers). Fuel Supplier V1. Please provide blueprints! Jan 29, 2025 · Red wire is an abstract item used to connect devices to a red circuit network. More circuits means we can ramp up much more production in other areas. They barely fit into a city block and are way too complicated to place manually. I can always add another cluster if I need more red circuits btw. Hello r/factorio! This is my first post here, and I proudly present to you my design for red circuit production from copper, iron and plastic. 5 circuits per minute for 6*3 = 18 horizontal tiles, so about 18 circuits per minute per horizontal tile. At Processing Unit (Blue Circuit) Productivity 13 this becomes lossless with Legendary Productivity 3 Modules. Easily scalable red circuit build. Dec 2, 2020 · Copper cable production without beacon Circuit-free solutions of basic factory-design to achieve optimal item-throughput. Requirements: - Only raw resources as input (plates + plastic + sulphur… My new combined red / green circuit build. Unfortunately, with red circuits, it’s impractical to fill a whole blue belt with a single column due to both size and input constraints, so this Find blueprints for the video game Factorio. A compendium of the most common Factorio game facts, such as build ratios, tips/tricks, and links to further information. 3 running at 100% (blue at 99%) speed with further speed enhancement module if needed. The outside input lines should be half green circuits and half plastic. A list of videos showing various Factorio Factories with their blueprints linked in the descriptions. It consists of 8 copies of this design (blueprint string). Once you have copied it, the next thing that should be done is to go back to your game. Is it a bug, or are they hiding somewhere new? Useful blueprints for different phases in the game. copper coil isn't part of main bus tho. Involving: Belts (balancers, crossings), Inserters, Chests, Furnaces, Assembling Devices Optimized production chains. 0a [item=advanced-circuit] (11,25i/s) V2. 5 belt increments: It's not quite where I want to end up, though. After working on a design for late-game green circuit production, I decided to tackle circuit production using the same design constraints: entirely belt-fed, a consistent 8 beacons per assembler, and enough output per column to fill a whole belt. Involving: Belts (balancers, crossings), Inserters, Chests, Furnaces, Assembling Devices This is my belt-based, beaconed advanced circuits build for 0. My design goals are: Density: The fraction of tiles occupied by assemblers is 6/11 (54. This design requires material inputs on one side. Put the plastic and circuits where the copper is now, and there ya go. 361K subscribers in the factorio community. 17. Please provide blueprints! Dec 5, 2021 · Circuit Book (Green/Red/Blue) Circuits V3. trueThat doesn't seem right. Feb 24, 2015 · Please kindly take a look at my non-conventional red-green-blue circuit factory design, I'm using main bus topology, so all outputs go to main bus. I'm considering making the circuit exit be inside the sushi belt to improve tiling. They always go by sets of 8 as you need 1 wires assembler per 8 red circuit assemblers. Compact design. Just turn the belt receiving the red circuits to face left on the left side, and right on the right side. 5/s or 1890/min red circuits. Inputs can be upgraded to red belts to support 20 arrays, yielding a full belt of red circuits. 679 votes, 56 comments. Please provide blueprints! The Red Circuit Factory produces 1 blue belt of red circuits. It also makes legendary Iron, Copper, and Plastic as a byproduct. This also works on electric poles, so they can be used to connect the wire over longer distances. 366K subscribers in the factorio community. Further recommendations for this page's clean-up can be made at Tutorial talk:Circuit network cookbook. May 7, 2017 · Useful blueprints for different phases in the game. Inputs: 34 copper plates per second, ~43 green circuits per second, and ~43 plastic bars per second. Looking for a reliable Mid Game Electronic Circuit blueprint in Factorio?This video showcases a Green Circuit setup that makes 30 per second. Blueprint attached. Tile 20 times to: CONSUME: - 1 red belt of green circuits - 1 red belt of plastic - 1 red belt of copper plates PRODUCE 1 yellow belt of advanced circuits 135 votes, 20 comments. Dec 5, 2021 · V3. 169 votes, 44 comments. Red circuits consume 2 plastics and 2 circuits per run, which is 8 seconds I think? You can easily combine those two onto one belt if you only have that many factories making it per blueprint. 371K subscribers in the factorio community. Sep 25, 2014 · Re: Red Circuit Fact. Well designed Blueprints for every part of an unmodded playthrough? That is the objective of this series of Tutorials "Base-in-a-Book"This series contains tu FACTORIO SPACE AGE Factorio: Space Age continues the player's journey after launching rockets into space. Oct 10, 2023 · Put the blueprint into Blueprint Library, "My blueprints" tab. That way you can build one (per tile) in the endgame for your red circuit production without having to adjust the design. 133 votes, 26 comments. I replaced the green circuit belt entirely in my setup. 364K subscribers in the factorio community. Mar 6, 2019 · Space Optimized Green Circuit Design by Ashaman » Wed Mar 06, 2019 8:11 am Got a collection of 0,17 mid to late-game blueprints for fully compressed 4 belt output Green Circuit builds in both Red (7,2k/min) and Blue Belt (10,8k/min) outputs. Tact » Tue Jun 06, 2017 10:06 pm Need F1 with DoshDoshington 's recursive blueprint : r/factorio r/factorio Current search is within r/factorio Remove r/factorio filter and expand search to all of Reddit 94 votes, 15 comments. The 24 assemblers pretty much consume a whole blue belt of green circuits and plastic. png Copy blueprint 10 and 12 machines for red and green is preparing for scaling quite big already (5 and 6 can be enough for early game). In my continuing efforts to work toward a megabase, I have designed this beaconed red circuit factory. 0 [item=electronic-circuit] 01 (7x tileable = 28i/s) V1. Please provide blueprints! Feb 16, 2024 · Finally getting into serious red circuit production with red belts and blue assemblers, and it took a modded sandbox world for me to figure out how to setup a blueprint that would let me craft all the circuits I needed. 1 May 6, 2021 · For those who want to import the blueprint strings of the Factorio red circuit, first of all, copy the blueprint from this page or from the official website of Factorio Print. Factorio - Space Age Playlist:http Thoughts on my Red Circuit Design? It's tileable and uses mostly perfect ratios. The combined output represents the minimum values of both 573 votes, 69 comments. Maybe I should have excluded the beacon itself from the blueprint. Without the beacon, you get 77*4 = 308 circuits per minute for 5*3 = 15 This Upcycles Circuits to Legendary Red, Green, Blue. Oct 10, 2017 · Circuit-free solutions of basic factory-design to achieve optimal item-throughput. 75*2 = 325. Thank you. 2c [item=advanced-circuit] (30,8i/s) V1. When you are in your game, go to your Blueprints folder. Looking for a reliable Mid Game Advanced Circuit blueprint in Factorio?This video showcases a Red Circuit setup that makes 15 per second. Dec 6, 2024 · As was done with green, now shall be done with red. Discover new worlds with unique challenges, exploit May 10, 2017 · Circuit-free solutions of basic factory-design to achieve optimal item-throughput. This will output half a belt of red circuits. Looking for a reliable End Game Processing Unit blueprint in Factorio?This video showcases a Blue Circuit setup that makes 240 per second. Also, utility Science has separated inputs. *Blueprint Link: 43 votes, 14 comments. *Blueprint Link: ht 3 min read Save games for all series are available in Discord to Patreon supporters (Protector rank or higher): Preview unavailable Factorio Master Class Playlist: Factorio Master Class May 10, 2016 · If possible, please post also the blueprints/maps of your creations! FACTORIO MASTER CLASSThis series of Tutorials and How To Guides help you become a better Factorio EngineerEach video serves as a beginner's guide but also co Advanced circuits (or "red circuits") are used as components in most high-tech items, most notably in chemical science packs, but also logistics robot items, modules, and equipment. 368K subscribers in the factorio community. g. It uses 6 machines and minimal beacons, but uses splitter and belt weaving. Ideally, I Oct 17, 2020 · I've added another version of the red circuit production with only prod modules and full belt consumption of plastic/green circuits. A tileable solar panel block with a built-in walkway (or, driveway, I suppose). Endgame red circuit build that outputs a fully compressed red belt. In this episode, we craft red and blue circuits on Gleba! We set up modular foundry builds for red circuits using copper cables Nov 23, 2024 · You can weave your iron under the EM plants to free up that middle line and allow your factories to output one belt on both sides When I eventually return to Factorio, I'll try to remember your advice. 7x belt of copper, and produces 0. You sir are a scholar and a saint. I learned alot making this hopefully you find it interesting. Looking for a reliable End Game Advanced Circuit blueprint in Factorio?This video showcases a Red Circuit setup that makes 480 per second. Mar 17, 2019 · Here's a late game red circuit setup with beacons producing 2. Still in planning phase: Train only &qu Nov 28, 2016 · I wanted to create nice 'racks' for green+red and green+red+blue circuit production. Since the design is symmetrical, each half belt conveniently Dec 5, 2021 · Circuit Book (Green/Red/Blue) Circuits V3. FACTORIO SPACE AGEFactorio: Space Age continues the player's journey after launching rockets into space. This factory outputs one full blue belt of red circuits, and is tileable in 0. 243 votes, 40 comments. zycfg wyz xrnn qquarrq ikjggtt fkg trkhk nox fayksg wpszd